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Gran turismo 7 ps4 vs ps5
Gran turismo 7 ps4 vs ps5











gran turismo 7 ps4 vs ps5
  1. #Gran turismo 7 ps4 vs ps5 upgrade#
  2. #Gran turismo 7 ps4 vs ps5 full#
gran turismo 7 ps4 vs ps5

These vignettes are clearly aimed at people with a more limited background in motoring history than I have but I still admire Polyphony’s efforts to try and add context to why certain cars are here. Nevertheless, collecting each themed trio of cars for the GT Café’s menu books (like European classic compacts, or retro Japanese sports icons) also unlocks a sweetly earnest short video that showcases the cars and explains their relevance to automotive culture. It's easy to see how the fear of missing out may coax some players who are light on credits to shell out real cash to grab certain cars before they disappear again. Some rare cars will only pop up occasionally to buy before they're "sold out", and others require peculiar, time-limited, in-game invitations to actually purchase. Either way, GT7's microtransactions have me feeling a bit cynical overall, especially considering how hard GT7 leans into making some of its coolest cars artificially scarce. The microtransactions added to GT Sport allowed cars to be directly purchased a la carte for real money GT7 appears to be a cash-for-credits scheme. It would seem that this is a different approach to the microtransactions added to GT Sport in 2018 (which was around a year after it was reported it would not feature microtransactions). At the time of publish the link to do so directly from the various purchase screens in-game is not functioning, so we're unable to see how much credits cost. Original, March 2, 2022: Gran Turismo 7 features the shady ability to top-up your in-game credit balance with real money via the PlayStation Store. Yes, it is an optional shortcut, but considering credits build fairly slowly via racing, you can’t sell cars from your garage, and a number of GT7’s coolest cars have been made artificially scarce, at what point do we call it predatory? With rare cars in the legendary dealer rotating in availability before they’re “sold out” (and unobtainable to you in your single-player game), and others that require peculiar, time-limited, in-game invitations to actually purchase, it’s definitely easy to see how some players who know they won’t have the time to build a large amount of credits by racing may be compelled to part with real cash to snag certain cars before they’re gone.

#Gran turismo 7 ps4 vs ps5 full#

It's especially dismaying that the full scope of this new cash-for-credits scheme was only revealed after the review process was completed. Again, these aren’t even DLC add-ons, either these are vehicles that are in the game already.

gran turismo 7 ps4 vs ps5

To purchase the Veneno in GT7, which costs 3,640,000 credits in-game, you’d need to hand over US$40 (£32/AU$60) for 4 million GT bucks – a 700% increase! These aren’t microtransactions anymore they’re maxitransactions. But in GT7 this process is now rendered hideously more expensive. For example, if you wanted to fast-track your way behind the wheel of a 2014 Lamborghini Veneno in GT Sport, you could pay US$5 and purchase this car direct from the PS Store. It’s a pretty gross approach considering all these cars are on the disc already and very much part of your initial purchase.Īt a fundamental level, though, these credit prices are simply out of control. Just want 1 million credits? Well, you’ll have to spend US$15 on packs of 750,000 credits and 250,000 credits, or US$20 on twice as many credits as you wanted. At a basic level, the limited set of tiers means there’ll regularly be no way for a player to purchase exactly the amount of credits they may want for a particular car. There are several glaring problems associated with this new approach to microtransactions. Update, March 7, 2022: Since the publishing of Gran Turismo 7’s reviews Sony has flicked the switch on its microtransactions and the news is as we suspected – and, in some ways, much worse.Īs it appeared, GT7 is based on a direct cash-for-credits scheme (as opposed to GT Sport’s microtransaction functionality, which allowed players to purchase individual cars valued up to 2 million in-game credits with real money instead of in-game credits). Even neat ideas, like the huge range of official manufacturer paint colours we can use in the design booth, annoyingly come with a cost attached.

#Gran turismo 7 ps4 vs ps5 upgrade#

Payouts aren’t particularly extravagant and car upgrade costs can be surprisingly high for some items, like tyres that cost twice as much as an entire MX-5, or $100,000 nitrous systems no amount of boosted DVD players would ever pay for. You’ll definitely be able to win many more cars this way than you’d be able to afford to buy in your first week with GT7, that much is clear.













Gran turismo 7 ps4 vs ps5